Circuit Cellar Ink
Articles by TJ Bordelon

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TJ Bordelon lives in Natick, MA, and is the Director of Core Technologies for the video game company High Impact Games. He enjoys writing low-level, high-performance code for challenging applications, such as high-performance physics and 3-D graphics engines used in cutting-edge games. TJ consulted for several UAV companies and helped develop the IMU firmware and ground station for Continental Controls and Design's Locust UAV. When he's not writing or playing games, TJ is usually in his garage working on his own autonomous UAV project or preferably spending time with his family.

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